About This GameHartacon Tactics is a turn-based tactical RPG, featuring higly deterministc mechanics, beautiful hand-painted 2D art and deep gameplay.Hire characters of unique classes, and wisely use their strengths, skills and weapons to defeat enemies as you travel through the continent of Kaus in the single-player survival campaign, or challenge other players in co-op battles and multiplayer. Classes Classes differentiate themselves in terms of a variety of battle stats: from strength to magic power and defense, movement capability such as walkable distance and jump height, as well as frequency of action. Moreover, fighters of each class specialize in the use of a weapon and its related techniques. The knight is your all-round balanced warrior, the dwarf a front liner with great defense, the lionman an unstoppable force of nature, and the list goes on with eight carefully diversified unit types, each with their own strategic role in battle. Weapons There are many different weapon types: swords, bows, axes, knives, and all have their characteristic attack patterns and allow the execution of specific techniques. Axes can be used to break your opponents armors, knives thrown to inflict status ailments, while hand combat is good to move targets and open paths through your enemy's defense line. Magic All magic skills belong to some element, and different elements include skills that are quite different from each other expecially in terms of range and area of effect. Water skills can hit multiple targets in wide patterns, and they can target only positions lower than the caster; Earth skills always affect the positions around the caster; Lightning skills can only strike single targets and have no height limitation; Wind skills target multiple positions and have the widest range. In addition, some elemental skills may cause some status ailments, like Ice skills inducing Paralysis, or Lightning skills inducing Darkness. Different characters have higher or lower affinity with each element, making them more or less vulnerable and able to deal more or less damage. Character customization You can develop your characters by learning new skills and balancing their battle stats to suit your strategy. Game customization Build your own maps with the in-game map editor and share them in the online gallery. Credits Charlie Fleed - author, developer Lane Brown - 2D environment artist Douglas Draco - character concept artist Abdallah Nabil - 3D modeler Agnes Swart - 3D animator Matthew Weekes - level designer Carl Zeno Manalo - UI artist Carolina Garcia - 2D environment artist Julia Levadik - 2D environment artist Valera Malov - 2D environment artist Nick Resa - 3D animator Jack Le Breton - music a09c17d780
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. Space Pilgrim Academy: Year 3 is now Available on Steam!: https://store.steampowered.com/app/936650/Space_Pilgrim_Academy_Year_3/. The Deed: Dynasty is now available on Steam!: http://store.steampowered.com/app/460960/. Steam Trading Cards are finally here!: We would like to announce that the Steam Trading Cards are now available! . Speaking with the maid - Problem: Speaking with the maid problem is now fixed. Please restart your steam client in order to download new patch. Happy Thanksgiving.. Sentience: The Android's Tale Coming to Steam 6.2.17: Sentience: The Android's Tale is a choice-based narrative adventure game from the creator of The Deed series and the Space Pilgrim saga. http://store.steampowered.com/app/635850/Sentience_The_Androids_Tale/. The Future of Pilgrim Adventures: With the release of Space Pilgrim Academy: Reunion last weekend, I wanted to give all of you folks an update on what's happening with this series and the future of Pilgrim Adventures in general. Although Reunion is the concluding chapter of what can be referred to as the Latona story arc, focusing on Maggie's search for her mother, you'll probably get the sense that there's still more story left to tell. There's been some discussion and speculation on the forums about how many years there are at the Pilgrim Space Academy, and the answer is that there are six. This means Maggie and her fellow cadets are only halfway through their time at the academy. So, the intention is to create a second story arc which would cover years 4 through 6 and possibly beyond. However ... this won't happen immediately. I've been almost exclusively working on the Academy games for nearly two years now, and during that time I've had ideas for various other interesting projects which have had to remain on the shelf. The first of these is already in development and should be arriving relatively soon. Also, the opportunity for the first collaboration between Pilgrim Adventures and another game developer has recently presented itself, which is very exciting! So, the plan is to take a some time to work on these other projects, and then to return to the Academy series at some point in the future. Before making any further Academy adventures, I would also like to do a major update to the existing games in the series with enhanced graphics, more varied facial expressions for the lead characters, and some improvements to gameplay. Obviously the success and popularity of the Academy series will affect the decision of when to start work on the new chapters, so if you'd like to expedite their arrival, the best thing you could do would be to leave Steam reviews on the previous games if you haven't already - particularly Year 1. You could also help out by recommending the series to your friends, foes, followers, dependants, colleagues and minions. It would be very much appreciated! Finally, I'd also like to mention that in addition to the Steam developer page, we've also newly created accounts on Twitter and Facebook[www.facebook.com] to make it easier for you to follow what's going on! The website[www.pilgrimadventures.com] is also being updated.
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